Tuesday, 11 December 2012

Storyboard


Today we had to create a storyboard which had different types of shots and explain the narrative in the shots and the actions.


Above is my story board which is based on my game design document. This story board is based on the introduction to my game. it has an extreme wide shot which shows the location, setting the scene. Then the second scene shows the scientist explaining what you need to do in order for you to go back in time. In the second scene, I am using a medium shot. For my third scene I will use a medium shot which then goes into a close shot on the doors. Scene four shows the main character entering the teleporter. This is shown with a wide shot. Scene five shows the teleporter entering a black hole and this will also be shown through a wide shot. Scene six will use a wide shot which shows the main character looking out to the castle and village.

There are many different shots that can be used to show the characters and the scenery.
Wide shot - This is normal used as an opening shot to set the scene.
Medium shot - This shot is used for showing actions and sometimes showing two or more characters.
Close-up shot - This shot is used when a character is speaking or important scenes like a hand picking up a gun.
Extreme wide shot - This is used to show large areas or a character walking in the distance.
Extreme close-up shot - Shows real detail into an object or facial expressions.
Down shot - This shot normally shows a character alone or defenceless.
Up shot - This shot makes a character seem powerful.
One shot - This type of shot only shows one character in the shot.
Two shot - This shot shows two characters in the shot.
Three shot - This shots shows three characters in the shot.

To create this image I took my storyboard and scanned it into the computer. I then took it into Photoshop and used the magic wand tool to leave me with only lines. I the brought the brightness down and increased the contrast. After this I then inserted a new layer and used the polygonal lasso tool to allow me to put shading into my image. I completed my image, but I discovered there was a lot blue and red dots on my image. To make this dots disappear, I got the magic wand tool, selected the lines and used a brush to paint over these dots. Most of these dots disappeared but I was still left with some. I then highlighted one of the dots with the magic wand and went to select and clicked on similar to highlight all of these dots. I was then able to use the brush tool to paint over these dots and I was left with a piece which I am very happy with.    
    

Tuesday, 4 December 2012

The Exquisite corpse


Today we were set the task of choosing four different words; an adjective, noun, adverb and a verb. We repeated this task six times and then created sentences out of these four different words. After we made our sentences, we then did a drawing for each of the sentences.

Adjective - Noun - Adverb - Verb

smiling - pizzas - thoroughly - reduce
- the smiling pizza thoroughly began to reduce.




concerned - moon - sometimes - enjoy
- The concerned moon sometimes likes to enjoy dancing.


obedient - furniture - stealthily - put
- The obedient furniture stealthily put the bomb away.


http://www.ign.com/boards/threads/fact-when-it-comes-to-game-cases-ps3-xbox-360.205389246/


black - plane - successfully - embarrass
- The black plane successfully managed to embarrass the train.


Bouncy - bushes - slowly - film
- The bouncy bushes decided to slowly make a film.


sharp - riddle - unfortunately - fade
- Unfortunately, the sharp riddle began to fade away.

I made six sentences when I only had to do five and I tried to come up with a drawing for this sentence but i found it difficult to create a drawing for this sentence.

Tuesday, 27 November 2012

LO3: Generate and refine ideas in response to given briefs


We created a game level overview on paper, scanned it in and then edited it in Photoshop. We really highlighted the lines and gave the piece tone. I then added annotations so the audience can understand what is on the map.

I'm really happy with the outcome but I would have liked to have redrawn the environment and scanned and edited it in Photoshop because I feel the detail could have been allot higher, but it is only a concept so there is opportunity to improve.

These 2 images are for the world that is in the past.



These two images are for the world in the future.


Tuesday, 13 November 2012

LO2: Know how to generate ideas

Mind map generation


A mind map is a form of ideas generation where you take the main subject, then stem off with 4 or 5 sub titles and then expand with lots of little detailed ideas. Then to create an idea, you take one detailed idea from each of the sub branches and combined them together. I have created mind maps using the software Inspiration 9 IE.
I feel that the mind map generation doesn't really work well for me. I found I a bit difficult to expand on my sub titles and create and idea out of my detailed expansions. 

Team generation

We worked in small teams to come up with ideas for films and games with Ryan Holder. We generated ideas by talking to each other and to finalise 4 final ideas which we then presented to the rest of the class. We came up with two film ideas and two game ideas.
We also worked in a team of three where we constructed a tower out of newspaper which had to support a golf ball. Also we created a bridge from desk to desk using a newspaper which had to hold as many golf balls as possible. We worked together by following a plan-do-review approach. We generated ideas for the construction of both the bridge and the tower. We finalised on one idea and tried it out. Once we tried our idea, we reviewed it to see how we could improve our constructions. Our tower was successful and we looked at other peoples construction for influence but we felt our ideas was working well. In the end our tower idea was the best so there was no need to improve our idea, but there is always a way to improve something.
We generated ideas for our bridge and I feel we finalised on one idea to quickly, we reviewed that idea and it didn't work so we continued to generate ideas until we had an idea which worked better. We generated ideas for a strong structure but we failed to identify the problem of the golf balls not being able to stay on the bridge. Afterwards, we generated some good ideas to hold the golf balls in place like; curling to edges for small walls and to make some kind of cup for the golf balls to sit in. 
I think the team generation was better than the mind map because we were constantly talking about new and different ideas and developing on ideas better because everyone was contributing interesting ideas, no one was taking control of the situation, we worked well together by talking and listening. Although at times we lost track of what we were doing and started to get distracted.       

Design Process

The design process consisted of researching into artists or art movements and collecting images for inspiration whilst comparing and contrasting the artists and movements. We then took inspiration from the images collected and drew six credit card concepts. Combined to two art movements, creating weapons, characters, vehicles  landscapes and buildings. After reviewing the six concept drawing, I finalised with one of my concept drawing and went ahead with the landscape and building. I did one concept drawing and felt I didn't create a good concept drawing and I could improve my idea further. I reviewed my six concept drawing and further generated ideas to create a final A5 concept drawing.
I felt this way of generating ideas worked the best for my compared to the mind map and the team generation. I found it easy to draw do different ideas which were combined by artists or art movements. To just draw down ideas creatively was the best form of idea generation for me and would continue to use this form of ideas generation on the future, but I would just do small ideas without drawing around a credit card because I though it was time consuming         


I feel at the end of all this, I can generate ideas in the form of mind maps, team generation and design process easily. 
    

Tuesday, 6 November 2012

LO1: Understand how ideas and concepts inform art and design work

SUPREMATISM


Suprematism is precise, straight lines, perfect curves and circles. The colours used in Suprematism and Neo-expressionism  are near similarity but Neo-expressionism uses bright colours. Neo-expressionism is very scribbly, chaotic and confusing its not as precise as Suprematism which is a lot more relaxed and calm with its perfect  lines and curves. 

They are similar through their colours but different through their lines, shape and space. The brush strokes in Neo-expressionism is rough, quick and abstract where as Suprematism is soft and looks very flat, but it is also abstract.

NEO-EXPRESSIONISM



Explanation of Neo-expressionism

Neo-expressionism is a style of modern painting and sculpture that emerged in the late 1970s and dominated the art market until the mid-1980s. Related to American Lyrical Abstraction of the 60s and 70s, Bay Area Figurative School of the 50s and 60s, the continuation of Abstract Expressionism, New Image Painting and precedents in Pop painting, it developed as a reaction against the conceptual art and minimal art of the 1970s. Neo-expressionists returned to portraying recognizable objects, such as the human body (although sometimes in an abstract manner), in a rough and violently emotional way using vivid colours and banal colour harmonies

http://en.wikipedia.org/wiki/Neo-expressionism

Artist: Jean-Michel Basquiat

Explanation of Suprematism

Suprematism was an art movement, focused on basic geometric forms, such as circles, squares, lines, and rectangles, painted in a limited range of colours. It was founded by Kazimir Malevich in Russia, in 1915. The term suprematism refers to an art based upon “the supremacy of pure artistic feeling” rather than on visual depiction of objects

http://en.wikipedia.org/wiki/Suprematism

Artist: Kazimir Malevich

Conceptual drawings

Firstly we chose two artists or art movements and then researched my chosen art movements. I chose Neo-expressionism and Suprematism.  


Secondly I completed six credit card concepts. I combined the two art movements together to create a piece. I then created weapons, landscapes, vehicles, characters and another landscape because I felt that this was the route I wanted to take. 


I then completed one refined A5 sketch (below) but I felt this wasn't fully representative of what I could do, so I decided to create another one (above) and it came out a lot better than my previous one.  





Monday, 8 October 2012

Briefs and mind map



Front Cover



Brief idea 1

cartoon style, arcade style, rocky deserts, futuristic warfare 

This game takes place on a small world with 5 islands which is controlled by one main island; it wants to kill off the rebels from the other islands and one man takes the fight to the main island but in order for him to succeed, he must destroy the main island, but will kill himself in the process.

Brief idea 2

2D mixed with 3D, arcade style, futuristic, neon roads 

This game combines futuristic racing of hover cars with a style of guitar hero. You have to race a track whilst hitting all the notes to complete the song and also having to deal with enemies flying at you trying to stop you from completing the song.   
Brief idea 3

realistic look, arcade style, modern, urban warfare 

young teenager caught up in a car crash with a nuclear truck which results in him gaining super powers. he is hunted by the government for testing but is also trying to stop all that is bad, to end this hunt, he must face a decision to stop all of these action which will result in a catastrophic turn of events.

Brief idea 4

realistic look, RPG, forests, villages

futuristic teenager with his magical creature is teleported back in time to a magical land with dragons and giant trolls and must help the towns people to overcome these problems, but in consequence, he could upset the future and has to decide if the people he has come to know, live or die.